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CM Engine Manual v3.00.pdf

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Game Manual 1 GAME ENGINE MANUAL Version 3.00 2 Combat Mission License This License does not provide you with title to or ownership of the software program “Combat Mission” (the “Software”), but only a right of limited use of the Software, and ownership of the media on which a copy of the Software is reproduced. The Software, including its source code, is, and shall remain, the property of Battlefront.com, Inc. You may make a copy of the Software solel
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  Game Manual 1 GAME ENGINE MANUAL Version 3.00  2 Combat Mission License This License does not provide you with title to or ownership of the software program “Combat Mission” (the “Software”), but only a right of limited use of the Software, and ownership of the media on which a copy of the Software is reproduced. The Software, including its source code, is, and shall remain, the property of Battlefront.com, Inc. You may make a copy of the Software solely for backup purposes, provided that you reproduce all proprietary notices (e.g., copyright, trade secret, trademark) in the same form as in the srcinal and retain possession of such backup copy. The term “copy” as used in this License means any reproduction of the Software, in whole or in part, in any form whatsoever, including without limitation, printouts on any legible material, duplication in memory devices of any type, and handwritten or oral duplication or reproduction. The manual may not be copied, photographed, reproduced, translated, or reduced to any electrical medium or machine-readable form, in whole or in part, without prior written consent from Battlefront.com, Inc.. All rights not specically granted in this  Agreement are reserved by Battlefront.com, Inc.You shall not, in any way, modify, enhance, decode, or reverse engineer the Software. User-created scenarios and other materials like graphics or other mods may be distributed free of charge, but shall not be sold, licensed, or included as part of any package or product that is sold or licensed, without the prior written consent of Battlefront.com, Inc.. You may not rent or lease the Software or related materials.You may permanently transfer the Software and related written materials if you retain no copies, and the transferee agrees to be bound by the terms of this License. Such a transfer terminates your License to use the Software and related materials.In order to install and run the Software, you acknowledge and agree to the usa of a third party licensing application on your computer. Limited warranty  Battlefront.com warrants to the srcinal purchaser that the media on which the Software is recorded is free from defects in workmanship and material under normal use and service for 90 days from the date of delivery of the Software. This warranty does not cover material that has been lost, stolen, copied, or damaged by accident, misuse, neglect, or unauthorized modication. Battlefront.com’s entire liability and your exclusive remedy shall be, at Battlefront.com’s option, either return of the price paid, or replacement of the media which does not meet the limited warranty de-scribed above. The media must be returned to Battlefront.com with a copy of your purchase receipt.  Any replacement Software media shall be subject to this same limited warranty for the remainder of the srcinal warranty period, or thirty days, whichever is longer. Limitation of liability  BATTLEFRONT.COM MAKES NO OTHER WARRANTY OR REPRESENTATION, EXPRESS, IMPLIED, OR ANY WARRANTY ARISING FROM A COURSE OF DEALING, TRADE USAGE, OR TRADE PRACTICE WITH RESPECT TO THE SOFTWARE OR RELATED MATERIALS, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THE SOFTWARE AND RELATED MATERIALS ARE LICENSED “AS IS.” IN NO EVENT WILL BATTLEFRONT.COM BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THE SOFTWARE AND RELATED MATERIALS. SOME STATES DO NOT ALLOW LIMITATION AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATION OF IN-CIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.  Game Manual 3 TABLE OF CONTENTS Installation & Licensing .........6 Installation from disc .................6Installation for Download version 6License Overview .....................6 How to nd your license key  ...6Licensing ................................6 Additional activations ..............7License activation support ........7Game File Organization............7 Keyboard & Mouse Controls .9 Camera Navigation ...................9(Mouse Default) ...................9Mouse (RTS) ........................9Mouse (FPS) ........................9(Keyboard - defaults) ...........9Unit Selection ...........................9Commands .............................10Command Keys (defaults) ......10Editor ......................................103D Map Preview ...................10buildings .............................10Flavor Objects ....................112D Map Editor .......................11Options ...................................11Customizing hotkeys ..............11 Camera Control Mode ..........12Options ..................................12Battles & Campaigns............14 Battles.....................................14How to start ..........................14Select Combat Force .........15Select Game Options .........15 Mission Brieng  ..................15Setup Phase .........................15End game review ..................16Combat Victories ................16Victory conditions .................17Terrain based objectives ....17Unit based objectives .........17Force wide objectives ........18VICTORY LEVELS ...............18Campaigns .............................18Playing A Campaign .............19 Quick Battles.........................20 Quick Battle Options ...............20Environmental Options .........20Units options .........................21Purchase Forces ....................22Main Menu ............................22Formation Selection Tabs .....22Equipment Quality Dropdown Menu .....23 Available Troops ...................23 Activated Troops ...................23Selected Formation/Unit Toolbar ..........................23Soft factors .........................23Equipment Toolbar .............23QB Purchase Restrictions ....23Rarity ....................................24Launch the QB........................24Setup Positions.......................24Victory conditions .................24 Saved Games ........................24Gameplay Styles ...................24 Single Player ..........................25Real-time ..............................25Turn-based ...........................25Two-player ..............................26LAN/Internet .........................26Real-time Mode ..................27Turn-Based Mode ..............27Hotseat .................................27Email .....................................27 Skill Levels ............................28 Basic Training .........................28Veteran ...................................28Warrior ....................................29Elite.........................................29Iron .........................................29Scenario Author Test ..............29 Basic Screen Layout ............30 Game User Interface (GUI) ....30Unit Info Panel ......................31Team Info Panel ....................32Details Panel ........................34Detail Panel Components .....34 Prole  .................................34Stats ...................................35Reports ..............................35Command Panel .....................36Menu Options .........................37Command Interface ................38Keyboard ..............................38Mouse ...................................38On-screen menu ...................38Playback Interface ..................39 Spotting .................................39Floating Icons .......................39Commands ............................41 Move Commands ...................42Ground conditions, Bogging & Immobilization ..44Move .....................................44Quick ....................................45Fast .......................................45  4 Combat Mission Slow ......................................45Hunt ......................................46 Assault ..................................46Blast ......................................47Mark Mines ..........................47Reverse ...............................47Combat Commands................47Target ....................................48Target Light ...........................49Target Arc .............................50Clear Target ..........................51Face ......................................51Target Smoke .......................52Target Armor Arc ...................52 Target Briey  .........................52Special Commands ................52Hide ......................................53Deploy Weapon ....................53Dismount ..............................54Bail Out .................................55 Acquire .................................55Pop Smoke ...........................56Pause ...................................56Open Up ...............................57 Administrative Commands......57Split Teams ...........................57 Assault Team ........................57 Anti-Tank Team .....................58Scout Team ...........................58Instant Commands .................58 Automatic Actions ...................58Medic ....................................59 Ammo sharing ......................59Self-preservation ..................59Pinned ................................59Shaken ...............................60Panic ..................................60Broken ................................60Surrender ...........................60 Command & Control (C2) .....61 Communication methods ........61Maintaining C2 Links ............61Control procedures .................62Information Sharing ..............62Leaders...................................63Radios ....................................64 Artillery & Air Support ..........65 Requesting Support ................66Selecting a Spotter .................66Support Roster .......................67Support Panel .........................69 Adjusting or Canceling Support ..................70 Artillery Mission Parameters ...70 Air Mission Parameters ..........71Target Reference Points ........72Pre-planned barrages .............72On-map support assets ..........72 Air Assets ..............................73The Editor ..............................75 Basic screen layout ................75File Menu ..............................75Editor Selector ......................76Mission Editor .........................76Description ............................76Battle Type .........................76Environment .......................77Daylight ..............................77Battle Size ..........................77Title ....................................77Description .........................77Image .................................77Data ......................................77Mission .................................78Designer Notes .....................79Parameters ..........................79Terrain Objectives ................79Unit Objectives ....................81Victory Calculations ................82Map Editor ..............................83Map Editor Options ...............83Map Overlay .........................83Elevation ...............................83Map Elements .......................85Ground #1 ..........................85Ground #2 ..........................85Ground #3 ..........................85Foliage ...............................85Walls/Fences......................85 Brush ..............................85Flavor Objects ....................85Roads .................................85Independent Buildings .......86Modular Buildings ..............86Bridges #1 ..........................86Bridges #2 ..........................86Craters ...............................86Placing Large Bridges ..........86Landmarks ............................87Setup Zones .........................87Map Toolbar ..........................88Object Rotation ..................88Draw Tool ...........................88Paintbrush ..........................88Map Zoom ..........................88Map width & depth .............88 Units Editor ...........................89 Purchase Units .......................89Formations ............................89Specialist Teams and Individual Vehicles ................90Soft factors .............................91Typical Setting ......................92Purchasing equipment ............92Equipment Dropdown Menu .92Reinforcements ......................92Earliest Arrival Time ...........93 Arrival Span .......................93Deploy Units .........................93
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