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Codename Spandex Rpg

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Superhero rpg retroclone
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  C  ONTENTS   1    T  HE   S  UPERS   R  ETRO  -C  LONE   2 C  ONTENTS  I  NTRODUCTION  Welcome, Hero! .....................................................4What Is A Role-Playing Game? .........................4How Do You Play? ..................................................4Dice ..........................................................................5Types Of Die ..........................................................5Multiple Dice ..........................................................5Dice Modi fi ers .......................................................5 C  HARACTER   C  REATION  Character Abilities ..............................................6Creating A Hero ....................................................6Step 1 - Initial Powers .........................................6Step 2 - Ability Scores .......................................8Strength .................................................................8Agility ......................................................................8Will ...........................................................................9Endurance ...............................................................9Rolling Ability Scores ..........................................9Step 3 - Back-Story & Perks .............................9Bof fi n .......................................................................9Business High-Flyer ............................................10Contacts .................................................................10Idle Rich .................................................................11Mystic Training ....................................................11Position Of Power ................................................12Specialist Training ..............................................12Unearthly Being ...................................................12Step 4 - Filling In The Blanks ..........................12Equipment ..............................................................12Final Ability Scores ............................................13Damage Bonus ......................................................13Knockback Threshold .........................................13Strike Bonus .........................................................13Dodge Bonus .........................................................13Panels Per Page .....................................................13Health & Stamina .................................................14Movement Speed .................................................14Attacks ...................................................................14Personal Pro fi le .....................................................14Hero Points ............................................................14Resources And Downtime Points .....................15 P  ERSONAL  P  ROFILE  Personal Pro fi le Summary ..................................18Popularity ...............................................................18Backing ...................................................................18Heroism ..................................................................19Identi fi cation ........................................................19Public Relations ....................................................19Competence ..........................................................20Investigation ........................................................21Methods .................................................................21Approachability ...................................................22Fame .......................................................................22Power Use .............................................................22Contacts ................................................................24Con fi dence ............................................................24Conscience ............................................................25Social Circle .........................................................25Success rate ........................................................25Public response ...................................................26Security ................................................................27Financial Resources ...........................................28Material Resources ............................................28 C  OMBAT  Combat Basics .....................................................29Pages And Panels ................................................29Surprise ................................................................29Initiative ...............................................................29Actions And Timing ............................................30Reactions ...............................................................31Physical attacks ...................................................31Making A Physical Attack .................................33Reactions To Physical Attacks ........................33The Parry Reaction ............................................33The Block Reaction.............................................34The Dodge Reaction ...........................................35The Bracing Reaction ........................................35The Judo Throw Reaction ................................35Doing Physical Damage ......................................36Knockback .............................................................36Applying damage .................................................37Damage To Mundane Characters ...................38Recovering From Damage .................................38Objects in combat ..............................................39Grabbing ................................................................41Grappling And Restraining ...............................42Throwing People Around ...................................43Falling .....................................................................43Psychic And Magic Attacks ..............................43Finishing moves ...................................................43 D  OWNTIME  Downtime Basics .................................................44Downtime Points ..................................................44Spending Downtime Points ...............................44Experience Points ...............................................45Option: Simpler Experience .............................46Improving Personal Pro fi le Scores .................46Improving Ability Scores .................................47Improving Resource Levels ..............................47Creating Devices .................................................47New Super Powers .............................................48Improving Super Powers ...................................48  C  ONTENTS   3  S  UPPORTING   C  AST  Civilians ..................................................................49Combatants ..........................................................49Robots And Androids .........................................49Animals ..................................................................50 P  OWERS  Accuracy ................................................................51Acrobatics .............................................................51Armour ...................................................................51Camou fl age ...........................................................52Claws ......................................................................52Cybernetics ..........................................................52Danger Sense ......................................................54Density Control (Other) ....................................54Density Control (Self) .......................................54Duplication ............................................................54Elasticity ...............................................................55Energy Blast ........................................................55Energy Re fl ect.....................................................56Environmental Control .......................................56Flight ......................................................................58Force fi eld ..............................................................59Growth ...................................................................60Immunity ................................................................61Impervious ............................................................61Invisibility .............................................................61Larger .....................................................................61Luck ........................................................................62Magic ......................................................................62Martial Arts .........................................................65Phasing ...................................................................66Psychic Ability .....................................................67Reactions ..............................................................69Shapechange ........................................................70Shrinking ...............................................................70Sidekick ..................................................................71Skills .......................................................................71Snare .....................................................................72Super Endurance ................................................73Super Health .......................................................73Super Leap ...........................................................74Super Senses ......................................................74Super Speed ........................................................75Super Strength ...................................................76Stunning Attack ..................................................76Teleport ................................................................76Toughness .............................................................77Vehicle ...................................................................77Wallcrawling .........................................................77Weapon Mastery ................................................77Weather Control .................................................78All text in this work is herebyplaced in the Public Domain.All art is copyright:Storn A. CookArt used under theCreative CommonsAttribution-NonCommercial-ShareAlike 2.5 License.  4 I  NTRODUCTION  W  ELCOME  , H  ERO  !  Welcome to Codename: Spandex, a table-top role- playing game of super powered costumed heroes! Superheroes have been part of popular culture for long enough that they need no introduction here, but role-playing games might. W  HAT   I  S   A R  OLE  -P  LAYING   G  AME  ?  Table-top role-playing games have been around since the mid 1970 ‛ s. When they fi rst started, they had their roots in war-gaming (moving model armies around in simulations of historical battles) and de- scriptions of role-playing games would have used those war games, along with such childhood games as “Cops and Robbers” and “Cowboys and Indians” as reference points. However, now that we ‛ re in the second decade of the 21st century, times – and cultural reference points – have changed. For most people today, the term “role playing game” is usually found abbreviated to “RPG” and is usually preceded by the letters “C” (becoming “CRPG” or “Computer Role Playing Game”) or “MMO” (becoming “MMORPG” or “Massively Multiplayer Online Role Playing Game”). In this genre of computer games, the player takes on the role of a character in an ongoing storyline – usually the main protagonist of the story. The game consists of trying to get the story to progress towards its climax, often involving combat and problem solving. Table-top role-playing games like Codename: Span- dex have a similar basis, except that the game is controlled by a human game master rather than by a computer, and rather than the action taking place on a computer screen the action takes place in the imaginations of the players. While this may sound like a step backwards at fi rst glance, it is much more fl exible and adaptable. In a CRPG, you are limited to telling the single story that the game designers wrote. You can ‛ t go “off the map” so to speak. In a table-top role-playing game, however, you are not limited to fi xed stories. The game master and the players can between them create an in fi nite number of stories, limited only by their imaginations. The game master can create whatever scenarios and situations they want to, and the players are not constrained to only doing what has been anticipated.If they want their characters to do something, they don ‛ t have to simply hope that some designer wrote it into the game. They simply tell the game master what their character is trying to do and the game master can improvise in a way that a computer never could (although the rules and guidelines in this book cover most common situations so that they can be handled in a consistent manner). The other main difference between a table-top role-playing game and a CRPG is the social aspect. Although many CRPGs allow the player to control a whole party of characters rather than just a single one, they are still largely solitary affairs. Table-top role-playing games, on the other hand, are generally designed for groups of players to play together and Codename: Spandex is no exception.Although it can be played with only a single player and a game master, it plays best with 2-6 players playing together, each controlling a single character. Interaction between the characters controlled by the different players, as well as unscripted inter-action between the characters who are controlled by players and characters controlled by the game master, is one of the chief elements of a table-top role-playing game. H  OW   D  O   Y  OU   P  LAY  ?  Before starting, one person will decide to be the game master. That person is responsible for es- tablishing a setting for the game (either creating their own or using a published one). The other players create characters that live in that setting. The characters have a set of abili- ties which represent their capabilities; for example how strong they are or what sort of super powers they have. Then, normal game play consists of the game master describing the situation that the characters fi nd themselves in, and the players responding by telling the game master what their characters are doing. In many situations, this is all that is required, but to provide structure and consistency to the game, this book provides rules covering what characters can do in various situations. Additionally, many situations involve random factors, where a character has a chance of successfully do- ing something (which may vary depending on their abilities) rather than being automatically successful or relying on the game master ‛ s whim; for example, when fi ghting. In these situations, the rules tell you when to roll dice and how to interpret the results.

Starlight Ruling

Jul 23, 2017
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